
ArrowHead
ArrowHead
A bullet hell where you kinda wanna get hit.
No pain no gain. ArrowHead the Apple is out today to get his daily dose of arrow.
Unfortunately for him, getting hit by more than one arrow in the same spot strikes a bit too deep into his core. ArrowHead has devised a strategy: Rotating around the battlefield to ensure that he gets his fill of arrows but just on different sides. Having four arrows stuck on him allows him to unleash his inner rage!
The fruit don't make it easy, but their arrows are the only ammo you get. Just watch out for the nasty ones that fire arrows to spin you out of control or frost arrows that keep you from rotating at all! Dash and spin your way through bananas, blueberries, and worse until there's nothing left between you and the DragonFruit.
How to play
- Move: WASD
- Aim (Rotation): Mouse
- Slow-mo + dash: Hold spacebar to slow time, release to go
- Catching: No button. You just stand where it's gonna land and commit
So... how do you like them apples?
Made in 72 hours for the University of Sydney Official Game Jam 2026 on the theme "Flip the Script."
Made by:
- Alex Francia - Design/Coding/Programmer
- Charlie Lette - Coding/Design
- Eric Lee - Coding
- Rina Amami - Music, SFX, and Art Lead
- Jeremy Wangsa - Coding
| Updated | 2 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Iamtheepicado, Rina Amami, jwan3710, Da_A1, Casual Shrub |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, 3D, Bullet Hell, Indie, Singleplayer, Top down shooter |
| Content | No generative AI was used |






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